SPLINTER CELL: BLACKLIST Creative Director Maxime Béland Joins Ubisoft's Reorganised Editorial Team
After only a few months at Epic Games — the makers of Gears of War and Fortnite — Tom Clancy's Splinter Cell: Blacklist Creative Director Maxime Béland returns to Ubisoft, joining the French company's central editorial team.
Béland left Ubisoft Toronto — the studio he co-founded — only a year ago to pursue a career at Epic Games in Raleigh-Durham, North Carolina.
At Ubisoft, Béland will play a pivotal role as part of its editorial team — which has been reshaped to reflect Ubisoft's new business strategy. To summarise these changes, the corporation no longer wants to make the same open-world games over and over again, focusing more on originality and new ideas from now on. The underperformance of two big-budget Tom Clancy's games — The Division 2 and Ghost Recon: Breakpoint — seems to be the straw that broke the camel's back, forcing Ubisoft to rethink its tired development process.
As a producer and adviser, Béland will have more freedom than ever before — as some members of the 100-people strong team will reportedly be able to oppose Chief Creative Officer Serge Hascoet's ideas.
Béland has a long history of making games at Ubisoft, serving as the creative director on Tom Clancy's Rainbow Six: Vegas, Splinter Cell: Conviction and Blacklist as well as the design director on Assassin's Creed.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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