Clint Hocking Reveals New WATCH DOGS LEGION Details During In-Game Interview With BBC


Category: Watch Dogs Legion

Clint Hocking Reveals New WATCH_DOGS LEGION Details During In-Game Interview With BBC

There's no denying that the third entry in the Watch_Dogs series is quite a controversial production, as many players have been pretty vocal about the way Ubisoft portrays a post-Brexit dystopian Britain and the city of London.

In a recent interview with BBC, Watch_Dogs Legion Creative Director Clint Hocking had a chance to explain why Brexit is such an integral part of the game and how the studio's approaching the controversial topic.

Interestingly, the interview was conducted in the world of Legion, which probably makes it the very first virtual interview in the history of gaming. To make it possible, BBC Click’s Marc Cieslak and Hocking donned motion-capture suits and facial markers to allow the developers use the data and create their digital models.

In the interview, Cieslak asked Hocking whether the decision to touch on Brexit and its future ramifications would resonate with players. "I think London is and incredible city to set a video game in," the creative director said. "It's not just full of culture, historic landmarks and all kinds of amazing places that people want to go to and visit. It's also an incredible city full of cultural diversity."

"It's our responsibility to look at the things that are happening in the world around us and have something to say about that. To create something that's meaningful, something that people can look at and engage with and it speaks to the world they live in," Hocking added.

Ubisoft Toronto has been working on Watch_Dogs Legion for four years, so chances are that some of the events the developers would like to tackle in the game are simply outdated nowadays. "Things are changing around us all the time and every day we have to look at what's happening in the world and make decisions about what we're going to be able to include in our simulation. We look at regulations for drones flying in the skies or autonomous vehicles in traffic and we have to think "Are these things we want to include in our simulation and make playable for players in our game universe," so it's something we thing about a great deal." 

Given that both Tom Clancy's The Division 2 and Ghost Recon: Breakpoint did their best to avoid saying anything even slightly controversial, Watch_Dogs Legion will have the unique opportunity to break the mould by letting the people behind the title express their opinions on the themes of the project in-game.

As a reminder, Watch_Dogs Legion won't make its March release date and will debut at some point in 2020.

Build the resistance. Recruit anyone. Play as anyone. Londoners are being oppressed by corrupt opportunists and it’s up to you to build a resistance to give the city back to the people. With an entire population of potential recruits and the city’s technology at your fingertips, you’ll need to hack, infiltrate, and fight your way to a liberated London.

Watch_Dogs: Legion is coming to PlayStation 4, Xbox One, Google Stadia and PC (via the Epic Games Store and Uplay) in 2020.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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