DRAGON AGE: INQUISITION Director Is No Longer Working on an Unannounced Project at Ubisoft Quebec


Category: Video Game Industry

DRAGON AGE: INQUISITION Director Is No Longer Working on an Unannounced Project at Ubisoft Quebec

Mike Laidlaw, one of the artists who helped BioWare shape the original Mass Effect, Jade Empire and Dragon Age: Inquisition, is no longer developing a mysterious project at Ubisoft Quebec, the studio responsible for Assassin's Creed: Odyssey

The director announced the news yesterday via Twitter. "Today (Jan 31st) is my last day with Ubisoft. Huge thanks to the talented and welcoming folks at Ubisoft Quebec City for my time there," he said.

Ladilaw joined the team at Ubisoft Quebec in December 2018 to work on a yet-to-be-announced title. Given that Quebec's second major production, 2018's AC: Odyssey pushed the series in a completely new — and way more RPG-like — direction, it's safe to say that his time at the developer was mostly dedicated to making the studio's next game (not counting Gods & Monsters) even more similar to BioWare's greatest hits.

Before teaming up with Ubisoft, Laidlaw was a BioWare employee for 14 straight years until 2017. At BioWare, he had been a lead writer on Jade Empire, a lead designer on the first two Dragon Age games, and finally the creative director of Dragon Age: Inquisition. That's not all, as he also played a key role in bringing the first Mass Effect to life as one of the game's writers.

According to Laidlaw, the game he used to work on alongside the developers at Ubisoft Quebec was “truly interesting” and “exciting.” While it's just a wild guess on our part, Laidlaw's decision to cut ties with Ubisoft could've been the result of the French studio's recent efforts to differentiate its future games, following the major underperformance of Tom Clancy's Ghost Recon: Breakpoint and The Division 2.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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