Atomic Wolf's Playable Comic Book LIBERATED Shines in Nearly 10 Minutes of Exciting Gameplay Footage


Category: 2D Platformer Games

Atomic Wolf's Playable Comic Book LIBERATED Shines in Nearly 10 Minutes of Exciting Gameplay Footage

Liberation may seem like a standard side-scroller at first glance, but the devil's in the details, as Atomic Wolf's new project is an interactive dystopian comic book, merging the art of hand-drawn graphic novels with thrilling and intense action sequences.

The team at IGN has released nearly ten minutes of never-before-seen Liberated gameplay footage, shedding new light on the Warsaw-based development team's vision of a noir cyberpunk near-future, "where modern technology empowers government control and civil liberties are in decline."

According to Atomic Wolf, Liberated will put the spotlight on important issues, including "authoritarianism, social networks, facial recognition, fake news, [...] government control and civil liberties."

Liberated hasn't even launched yet, but it has already managed to win several prestigious awards such as Famitsu's TGS Indie Prize and Nordic Game's Discovery Contest. As a reminder, Liberated will be released on PlayStation 4, Xbox One, Nintendo Switch and PC at some point between April and June.  

Wait no more, and be sure to take a look the aforementioned video for Atomic Wolf's Liberated down below:

Experience the digital comic revolution, as hand-drawn comic book storytelling seamlessly transitions into fully playable gameplay as you fight for what’s right using stealth, wits, and firepower! Leap into the frame of a graphic novel, where classic motion comic storytelling transitions into fully playable action sections in a story about technological surveillance squeezing society’s freedom away.

Liberated is coming to PlayStation 4, Nintendo Switch, Xbox One and PC (via Steam and GOG) in Q2 2020.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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