Future NEED FOR SPEED Titles Will Be Created by Criterion Games, Makers of 2010's NFS: HOT PURSUIT


Source: GamesIndustry

Category: Racing Games

Future NEED FOR SPEED Titles Will Be Created by Criterion Games, Makers of 2010's NFS: HOT PURSUIT

Electronic Arts has confirmed that future Need for Speed games will no longer be developed solely at Ghost Games, the Gothenburg-based studio responsible for the last three NFS games: 2015's Need for Speed, NFS Payback, and NFS Heat.

The change means that Ghost Games — officially renamed EA Gothenburg — will become an engineering support studio, with some of its employees continuing the works on the series at Criterion Games in the UK.

"Outside of the engineers and those that we plan to transfer to other positions, there would be 30 additional staff in Gothenburg, and we would hope to place as many of them as possible into other roles in the company," EA told GamesIndustry.

According to EA, the decision was driven by the fact that the company has struggled to "attract the right talent to Gothenburg to work on the series." Given that Criterion is based in Guildford, England, finding said "right talent" should be a little easier.

"With a strong history and passion for racing games and vision for what we can create, the Criterion team is going to take Need for Speed into the next-generation," EA stated. As a reminder, Criterion has produced some of the best-reviewed racing games, such as NFS: Hot Pursuit and Burnout Paradise

Considering that Criterion's biggest project ever, which would feature not only cars, but also helicopters, wing-suits, and even jet skis, was cancelled by EA in 2016, it's good to hear that the developer won't join Black Box, Visceral Games, Pandemic Studios, and countless others at the EA graveyard anytime soon.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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