Reikon Games Will Bring RUINER to Nintendo Switch; The Polish Studio's Next Title Will Be Revealed "Soon"


Category: Top-Down Shooters

Reikon Games Will Bring RUINER to Nintendo Switch; The Polish Studio's Next Title Will Be Revealed

One of the biggest surprises of 2017 — Reikon Games' Ruiner — will officially get a special Nintendo Switch port, allowing all owners of the hit console to retrieve the game's crazy protagonist's kidnapped brother in the cyber metropolis of Rengkok.

If you're hearing about Ruiner for the first time, the brutal shooter gives the player the unique chance to take on the role of one desperate psychopath who "lashes out against a corrupt system." Under the guidance of a secretive hacker friend, the anti-hero uses his "preternatural reflexes, augmented tools, and the arsenal of fallen foes" to make sure that his family stays safe.

According to the Warsaw-based game developer, Ruiner on Nintendo Switch will be released "very soon."

Currently sitting at a perfectly fine 75/100 score on Metacritic, Ruiner is definitely something fans of isometric shooters should keep an eye on, especially if they also like the works of Sidewalks & Skeletons, Zamilska, Antigone & Francois X, DJ Alina and composer Susumu Hirasawa (Paprika, Millennium Actress).

The Switch port of Ruiner is not the only thing Reikon Games is developing, as the studio's next project will be set in the dark future, and "also cyberpunkish." While this short information shared on Twitter is the only thing we know about the upcoming game for sure, more details on the project will be shared "soon."

RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.

Ruiner is currently available for PlayStation 4, Xbox One, and PC (via Steam, GOG and the Epic Games Store); coming to Nintendo Switch "soon."

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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