PlayStation Crew Compares 1999's RESIDENT EVIL 3: NEMESIS to This Year's REMAKE in New Video

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Category: Resident Evil 3: Remake

PlayStation Crew Compares 1999's RESIDENT EVIL 3: NEMESIS to This Year's REMAKE in New Video

The Shinji Mikami–produced Resident Evil 3: Nemesis was initially released for the first PlayStation in 1999, so it comes as no surprise that the upcoming remake of the cult-classic horror looks "a little bit" better than the award-winning original.

Thanks to the team at PlayStation Underground and Capcom producer Peter Fabiano, we can take a look at some of the visual differences between the old and new version of Jill Valentine's story in a special video.

The comparison video also gives us another chance to marvel at the terrifying beauty of the flamethrower-wielding Nemesis, and also Jill's uneven fight with the fan-favourite monster on top of a ruined city building.

Taking into account that Capcom is using its in-house RE Engine to bring Resident Evil 3: Remake to life, it's safe to say that the video game will feature some truly outstanding visuals, possibly even topping the ones seen in Resident Evil 7: Biohazard, Devil May Cry V, and maybe even 2019's Resident Evil 2: Remake.

Considering that Capcom spares no expense to make the remake a truly thrilling experience for all players, the video definitely does a pretty good job spotlighting the grim beauty of the doomed city. Check it out:


Experience Jill Valentine’s encounter with the unrelenting Nemesis in this survival-horror classic remade from the ground up. It also includes Resident Evil Resistance, a new 1 vs 4 asymmetrical online multiplayer game set in the Resident Evil universe. Cooperate as one of four Survivors or as a twisted Mastermind attempting to stop them at every turn.

Resident Evil 3: Remake is coming to PlayStation 4, Xbox One and PC (via Steam) on April 3, 2020.


ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief

TYMCZASOWE PROFILOWE

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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