DOOM: ETERNAL Creators Discuss Designing a "Primary Online Experience" in New Developer Diary


Category: Doom: Eternal

DOOM: ETERNAL Creators Discuss Designing a Primary Online Experience in New Developer Diary

In a fascinating turn of events, Doom: Eternal turns out to be a "primary online experience" — at least according to the team at id Software — and you can learn a whole lot more about the shooter's multiplayer features in a new dev diary.

Said "in-game events" video focuses, as you've probably already guessed, on all the cosmetics, upgrades, skins, seasons, XP boosters and other things you would normally (not?) expect from a proper Doom game.

It's pretty strange to see Doom: Eternal suddenly being marketed as a title that embraces the games as a service model, especially looking back at the 2016 reboot, which was praised mostly for its solo campaign.

Considering that Doom: Eternal finally releases this Friday, Bethesda will definitely reveal new details on the id Software-developed video game in the coming days. After watching the very first dev diary, we're scared.

If you want to understand why Bethesda turned off commenting under the video, be sure to give it a look:

As the DOOM Slayer, you return to find Earth has suffered a demonic invasion. Raze Hell and discover the Slayer’s origins and his enduring mission to rip and tear…until it is done. Experience the ultimate combination of speed and power as you battle your way across dimensions with the next leap in push-forward, first-person combat.

Doom: Eternal will be available for PlayStation 4, Xbox One, Google Stadia and PC (via Steam) on the 20th of March; coming to Nintendo Switch at a later date.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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