PS4 Players Will Become the Baba Yaga This May as JOHN WICK HEX Shines in Intense Trailer
Mechanic: Bartosz Sobczak
Category: Strategy Games
Sony has just announced that the long-awaited PlayStation 4 edition of last year's John Wick Hex will be released on the 5th May, finally allowing console players to channel their inner Baba Yaga and master the hard art of gun fu. The Bithell Games–created game originally launched on PC (via the EGS) last October.
At its core, John Wick Hex is an action-oriented strategy game inspired by Lionsgate's famous movie series.
"Bringing the game to PlayStation has been a lot of fun," Game Director Mike Bithell said on the PlayStation Blog. "The fine people at Ant Workshop have collaborated with the game’s original creators to create a version of the game redesigned from the ground up to put Wick’s skills at your thumb-tips. The game just feels right on DualShock 4, in a way that surprised even us."
Fans of the franchise should be happy to hear that both Ian McShane and Lance Reddick reprised their roles from the movies, with Troy Baker (The Last of Us: Part II, Death Stranding) voicing the titular bad guy, Hex.
With John Wick Hex coming to PlayStation 4 in May, be sure to take a look at its latest trailer down below:
Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must choose every action and attack they make, while considering their immediate cost and consequences. Every move in John Wick Hex feels like a scene from the movies, and every fight contributes to your progress on the job and requires precise strategic thinking.
John Wick Hex is available on PC (via the Epic Games Store) now; coming to PlayStation 4 on May 5, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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