The Long-Awaited Console Version of 3D Realms' ION FURY Is Officially Launching Next Month
Mechanic: Bartosz Sobczak
Category: First-Person Shooters
Fans of old-school shooters should be more than happy to hear that Voidpoint's award-winning Ion Fury — powered by the legendary Build Engine — is finally coming to PlayStation 4, Xbox One and Nintendo Switch on May 14, 2020. The PC version of the gruesome first-person shooter made its debut back in August 2019.
"We wanted to make sure the gory fun from the PC version felt just as great on consoles," 3D Realms CEO Mike Nielsen explained in a press release. "We never thought we would see the day where we could use the Build engine on modern consoles, but we think our players will enjoy the efforts of Voidpoint and General Arcade’s fantastic work."
Published by 3D Realms — the producers of Prey and Max Payne — Ion Fury is "the true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior, and Blood," at least according to the studio.
Just like Duke Dukem 3D, Ion Fury features an "awe-inspiring arsenal of devastating weapons, including multiple ammo types and alternate fire modes." Thankfully, just because Ion Fury is influenced by a bucnh of classic shooters, it doesn't necessarily mean the production's gameplay mechanics are dated.
Reportedly, the publisher and team at Voidpoint "have taken the best of both worlds and cooked it all into a bloody stew," with more physics and interactivity, widescreen, controller support, and auto saves.
Without further ado, take a look at the intense "console release date announcement" trailer down below:
While Shelly “Bombshell” Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo DC, she knows it’s time to start causing explosions instead of preventing them.
Ion Fury is currently available on PC (via Steam and GOG); coming to PlayStation 4, Xbox One and Nintendo Switch on May 14, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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