PRINCE OF PERSIA: REDEMPTION Target Footage Leaks Showcasing GOD OF WAR 3-Like Spectacle
Although we haven't had a big Prince of Persia game since 2010, Reddit user Anotheronebiteofass made a truly fascinating discovery earlier today — over 3 minutes of never-before-seen gameplay footage from Prince of Persia: Redemption. Quite interestingly, said video has been sitting on YouTube since... March 2012!
That's right, Ubisoft Montreal's Prince of Persia: Redemption makes a glorious return in 2020, allowing us to take a closer look at its pre-rendered (so it has nothing to do with real gameplay, unfortunately) target footage, showcasing a medieval Arabic city being absolutely wrecked by a gigantic, Cthulhu-esque monster.
Sadly, the (seemingly open-world) game was cancelled at some point between 2010 and 2011. While the title is dead and gone, some if its planned game mechanics were later re-introduced in Assassin's Creed III.
According to renowned animator Jonathan Cooper, the French publisher is "generally quicker to cancel Prince of Persia games than others IPs because AFAIK original creator Jordan Mechner still holds license rights so the profit margins are lower. Would love to see a new one though. I've always wanted a PoP set in contemporary Iran." We would love to see it too, Jonathan. Very, very much.
Prince of Persia: Redemption was supposed to debut on PS3, X360 and PC, but the sheer scope of the action-packed game suggests that Ubisoft would've had a hard time optimising the title for the last-gen consoles.
Between the announcements of Prince of Persia: The Dagger Of Time (a VR "escape game") and For Honor - Blades of Persia (a limited time cross-brand in-game event), and now the return of Prince of Persia: Redemption, we've learned more about the future (and past) of Prince of Persia this year than in the past decade. Wait no more, and take a look at the long-gone redemption of Ubisoft's forgotten IP down below:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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