DOOM ETERNAL Shines in Accolades Trailer as Bethesda Shares New Screenshots From Story DLC


Category: Doom: Eternal

DOOM: ETERNAL Shines in Accolades Trailer as Bethesda Shares New Screenshots From Story DLC

Bethesda Softworks has released an action-packed accolades trailer for the id Software–developed Doom: Eternal, putting the spotlight on some of the fantastic reviews the brutal shooter has been getting since its huge March debut. As a reminder, the FPS is still coming to Switch, but it doesn't have a launch date yet.

Considering that Doom: Eternal is one of the best-reviewed video games of the year — currently sitting at a great 88% score on Metacritic — the title has definitely earned the right to get its own accolades trailer; something the team at Microsoft has been struggling to fully understand for quite some time now.

Thankfully, the American company is already thinking about Eternal's bright future, and you can take a closer look at two never-before-seen screenshots for the critically acclaimed game's first story DLC down below.

Although the newly released production's pulse-pounding soundtrack was created by Mick Gordon (Prey, Wolfenstein II: The New Colossus), the renowned composer won't return to score the all-new expansion, as he has parted ways with Bethesda over the studio's half-baked sound-mixing for his Doom: Eternal OST

Without further ado, check out the aforementioned accolades trailer and beautiful screenshots right now:

As the DOOM Slayer, you return to find Earth has suffered a demonic invasion. Raze Hell and discover the Slayer’s origins and his enduring mission to rip and tear…until it is done. Experience the ultimate combination of speed and power as you battle your way across dimensions with the next leap in push-forward, first-person combat.

DOOM: ETERNAL is currently available for PlayStation 4, Xbox One, Google Stadia and PC (via Steam); coming to Nintendo Switch at a later date.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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