Hidetaka Miyazaki and George R.R. Martin's ELDEN RING Probably Won't Hit Stores Until 2021


Category: Masocore Games

Hidetaka Miyazaki and George R.R. Martin's ELDEN RING Probably Won't Hit Stores Until 2021

Unfortunately for fans of Dark Souls and Bloodborne, it sounds like From Software's highly anticipated Elden Ring — which is co-created by George R.R. Martin and Hidetaka Miyazaki — won't hit stores anytime soon.

According to Kinda Funny's Imran Khan, chances are Elden Ring won't be released — or even showcased — this year, suggesting that the beloved developer's next big thing will make its debut in 2021 at the earliest.

Considering that Bloodborne launched back in March 2015, Dark Souls III in March 2016, and Sekiro: Shadows Die Twice in March 2019, Elden Ring could very well be made available in March 2021, as the team at From Software has established a successful pattern, with its last few titles debuting during that release window.

Although we still know next to nothing about Elden Ringwhich was announced at E3 2019  the long-awaited masocore game is being scored by Yuka Kitamura, the award-winning composer responsible for the soundtracks for Dark Souls II, Bloodborne, Dark Souls III, Déraciné, and finally Sekiro: Shadows Die Twice.

As a friendly reminder, From Software's most recent video game — Sekiro: Shadows Die Twiceended up taking the big prize for Game of the Year (or simply GOTY) at last year's The Game Awards in Los Angeles.

Developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., ELDEN RING is a is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki – creator of the influential DARK SOULS video game series; and George R.R. Martin – author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Within the world of ELDEN RING, danger and discovery lurk around every corner in FromSoftware’s largest game to-date.

Elden Ring is coming to PlayStation 4, Xbox One and PC.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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