PlayStation's Head of Global Marketing Discusses Differences Between Two Models of Next-Gen Console
Although we're still waiting for more information on Xbox Series X's disc-less version — codenamed "Xbox Anaconda" — Sony recently shared some new details on the digital edition of PlayStation 5 in an interview with the PlayStation Blog. As a reminder, both consoles will make their debut this holiday season.
According to Eric Lempel — PlayStation’s Head of Global Marketing and Consumer Experience who's been helping the team at Sony fulfil their cutting-edge vision of PlayStation since the original unit's era — the online-focused version of PS5 serves as a reflection of the ever-changing industry and its customer base.
"The idea here is, there’s a second [PS5] that represents the growth of the digital business over the years," Lempel explained. "And a lot of consumers have shifted the way they interact with our products. Part of my job, and my team’s, is to talk to consumers all the time, understand what they like and what they want. And there’s a segment of consumers that just want to go digital."
Fans of PS4 who are already planning to purchase its next-gen successor should be happy to hear that the disc-less console will essentially be the same system, without "any change to features, or any change to power. It’s the same product, with slight cosmetic differences, and no disc drive. So it’s all digital."
Considering that 2019's Xbox One S All-Digital Edition was priced at $249 on launch day — with its fully fledged brother being sold for nearly $299 at the time — it's safe to say that the digital model of PS5 will also cost less than the standard edition (but we wouldn't expect a huge price difference between them).
To learn more about the (bright) future of PlayStation, listen to the full interview with Lempel down below:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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