Connection Between GHOSTWIRE: TOKYO and DOOM: ETERNAL Has Finally Been Revealed


Category: Doom: Eternal

Connection Between GHOSTWIRE: TOKYO and DOOM: ETERNAL Has Finally Been Revealed

During the promotional campaign for id Software's Doom: Eternal, Pete Hines — senior vice president of global marketing and communications at Bethesda — teased that the shooter and GhostWire: Tokyo would share plenty of similarities. After the recent Future of Gaming event, it's finally clear what he had in mind.

In a recent interview with Kinda Funny's Greg Miller, Hines said "I’m really excited for you to see the game itself. I won’t say anything now, but it does have an interesting parallel to DOOM: Eternal that I’ll talk to you about once we show GhostWire." Quite shockingly, it turns out that the mysterious link between the critically acclaimed first-person shooter and Tango Gameworks' next big project lies in their structure.

Unlike The Evil Within and its sequel, GhostWire: Tokyo is not a third-person horror — although it will feature some frightening moments — but a full-blown action-adventure video game with a first-person perspective.

That's right, GhostWire: Tokyo will be Shinji Mikami's first action-oriented game since 2011's Shadows of the Damned. Just like other similar titles — such as Dark Messiah of Might & Magic and DishonoredGhostwire: Tokyo will allow the player to take on the role of a daredevil possessing an arsenal of supernatural abilities.

To make battling various nefarious spirits as rewarding and fun as possible, the title is supervised by Combat Director Shinichiro Hara, who worked on the push-forward combat and Glory Kill system in 2016's Doom.

"We want the player to feel like a badass, spell-casting, high-tech ninja exorcist defeating countless evil spirits," Hara explained. "In order to achieve this, we chose intricate, deliberate hand gestures as the primary weapons, instead of simple guns. Unlike guns, our gestures allow us to put a lot more movement and personality into the player action as the player’s hands are organic extensions of the character. This system is unique to GhostWire. It’s karate meets magic. Often, magic casters have this image of not being physically strong. That isn’t the case with GhostWire. In GhostWire, you’re casting magic with martial arts movements." According to the combat director, the titular wires will be crucial to chain-kill multiple enemies — called the Visitors — inspired by traditional Japanese ghost stories and myths.

Although GhostWire: Tokyo will hit stores in 2021, the bad news is that it will be available only for PlayStation 5 and PC. To learn more about its world and combat, check out the intense gameplay trailer down below:

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

Leave a comment

Your e-mail address will not be published.
Fields marked with the symbol * are required.


Comments for this thread are now closed...