Enormous Dieselpunk Mechs Are Ready to Fight in High-Octane IRON HARVEST Trailer
Mechanic: Bartosz Sobczak
Category: Iron Harvest
Considering that the RTS genre has seen better days — at least when it comes to major projects — fans of Company of Heroes and World in Conflict should definitely keep an eye on the upcoming Iron Harvest game.
With Iron Harvest coming to PlayStation 4, Xbox One, and PC (via Steam, GOG, and the Epic Games Store) on the 1st of September, it shouldn't be surprising that developer King Art Games and publisher Deep Silver have really started ramping up the marketing campaign for their fast-approaching real-time strategy game.
A new trailer made its debut during one of IGN's Summer of Gaming events, allowing us to take a look at its wonderfully steampunk world set in the alternate reality of 1920+, created by Polish painter Jakub Różalski.
In Iron Harvest, players will be able to assume control over the fictional armies of Polania Republic, Rusviet and Saxony Empire; each having their own special units and unique abilities. If you want to give Iron Harvest a fair shot ahead of its planned launch, the game's Steam demo is available for free until June 22, 2020.
Be sure to take a closer look at the aforementioned trailer and brand-new gameplay footage down below:
At the dawn of the 20th century, shortly after the end of the Great War, the world is full of secrets and mysteries, of opportunities and challenges. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War.
Iron Harvest is coming to PlayStation 4, Xbox One, and PC (via Steam, GOG, and the EGS) on September 1, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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