Sucker Punch Discusses Unique Combat System of PS4 Exclusive GHOST OF TSUSHIMA
Unlike the rest of Sucker Punch's PlayStation 4 exclusives — namely Infamous: Second Son and First Light — Ghost of Tsushima's original combat system will force you to attack your enemies at exactly the right time.
Following in the footsteps of FromSoftware — although Ghost of Tsushima will be much more forgiving than Sekiro: Shadows Die Twice and Bloodborne — the fast-approaching open-world game won't be a walk in the park, which means that players relying solely on luck will have a hard time finishing the title's solo campaign.
In Sucker Punch's next big thing, players will take on the role of samurai Jin Sakai. As the warrior, gamers will embark on a mesmerising adventure to find a way to stop the impending invasion of the fearsome Mongol Empire that threatens the peaceful Japanese mainland — starting with the titular island of Tsushima.
Thankfully, the lone hero is "a master of the katana, a confident horseman, and skilled with the bow" — but even his amazing abilities won't be enough to put an end to the invasion. To have a chance against the Mongols, players will have to get familiar with the three basic ideas behind the game's combat system: speed, sharpness, and precision (at least according to Sucker Punch Co-Founder Chris Zimmerman).
"Sharp weapons and aggressive enemies mean that death is always nearby," Zimmerman explained today on the PlayStation Blog. "That sense of danger, that you’re never more than a few mistakes away from dying, is crucial to Ghost of Tsushima’s tone. Players have plenty of techniques to defend themselves, and even more ways to attack. If you concentrate, if you stay focused, you’ll survive the fight. If you lose focus, you’ll die. We’re trying to put you in Jin Sakai’s footsteps; those are the rules he is forced to live by, and they apply equally to you."
Considering that Ghost of Tsushima is Sucker Punch's first game since 2014's Infamous: Second Son — and also one of the last major PS4 exclusives — it will be interesting to see if the studio's original take on the Dark Souls formula (with some Assassin's Creed–esque mechanics here and there) lives up to its potential.
The year is 1274. Samurai warriors are the legendary defenders of Japan—until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes to fight back. But honorable tactics won’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting—the way of the Ghost—as you wage an unconventional war for the freedom of Japan.
Ghost of Tsushima is coming to PlayStation 4 on July 17, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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