Villainous Crypto-137 Is Ready to Wreak Havoc in the Latest Trailer for DESTROY ALL HUMANS!
Mechanic: Bartosz Sobczak
Category: Open-World Games
Pandemic Studios has closed its doors, but THQ Nordic and Black Forest Games are still planning to remind everyone why the studio's Destroy All Humans! has become a true classic next month, on the 28th of July.
That's right, the long-awaited remake of 2005's Destroy All Humans! will finally arrive on PlayStation 4, Xbox One and PC in less than a month, allowing all players to re-experience the (almost Burton-esque) magic of the evil alien Crypto-137's hilarious quest to — you've probably guessed it by now — destroy all humans.
To make the wait a little bit easier, THQ has shared a new Destroy All Humans! trailer, putting the spotlight on the title's main location — the sunny town of Santa Modesta. During his earthly journey, the angry villain will annihilate not only mankind, but also our primitive buildings, vintage cars, and even a bunch of cows.
Quite interestingly, the game features content that was cut from the original release, including a mysterious quest named "Lost Mission of Area 42," possibly giving us a chance to freely explore a top-secret US base.
With Destroy All Humans! launching in July, we should learn a lot more about the new remake in the coming weeks. In the meantime, take a closer look at the game's latest trailer (and some fresh footage) down below:
The cult-classic returns! Terrorize the people of 1950s Earth in the role of the evil alien Crypto-137. Harvest DNA and bring down the US government in the remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities. Reduce their cities to rubble with your flying Saucer!
Destroy all Humans! is coming to PlayStation 4, Xbox One, and PC (via Steam and GOG) on July 28, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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