NO MAN'S SKY Universe Goes Dark in Ever-Evolving Game's Latest Free Update — DESOLATION
Mechanic: Bartosz Sobczak
Category: Open-World Games
Although No Man's Sky is a kid-friendly video game about exploration — and occasionally, survival — in a vast, procedurally generated universe, its latest DLC pushes the title in a darker, Dead Space–like direction.
The free expansion — titled No Man's Sky: Desolation — is currently available on PlayStation 4, Xbox One, and PC, allowing players to embark on a pulse-pounding journey and try to explore abandoned freighters.
According to the team at Hello Games, those derelict freighters are procedurally generated, "with no two interiors the same. The only way to learn the fate of the crew is to step through the airlock door and find out for yourself." Those completely ruined vessels are also "rich with salvage, including otherwise unobtainable upgrades for your own capital ship. Technology you retrieve still has the marks of the ship you took it from, meaning your own freighter will now reflect something of your journey."
It's worth remembering that No Man's Sky finally supports cross-play, so you will be able to uncover the freighters' darkest secrets with your friends, regardless of whether they're playing on a console or on PC.
Obviously, No Man's Sky: Desolation also introduces a bunch of quality-of-life improvements and unique features, including a new technique for bloom lighting and more varieties of multiplayer missions. To learn more about the darkest chapter of No Man's Sky's evolution, take a closer look at the trailer down below:
In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.
No Man's Sky is currently available on PlayStation 4, Xbox One, PC (via Steam and GOG), and VR.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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