Madness Intensifies in Over 15 Minutes of Bloody Good SHADOW WARRIOR 3 Gameplay Footage


Category: Shadow Warrior 3

Madness Intensifies in Over 15 Minutes of Bloody Good SHADOW WARRIOR 3 Gameplay Footage

Publisher Devolver Digital has shared nearly 20 minutes of never-before-seen Shadow Warrior 3 gameplay footage, putting the spotlight on the shooter's core gameplay mechanics, colourful world, and main heroes.

The newly revealed footage showcases one of the game's first levels that will allow players to get used to the shooter's revamped movement system and Lo Wang's latest toy: a Just Cause–like grappling hook.

Said video was recently shown to a handful of people lucky enough to have seen it — you can learn more about their early impressions right here — so it's good to finally see it with our own eyes. Considering that Shadow Warrior 3 is dropping the Destiny-like "loot shooter" mechanics of its predessor, the threequel should definitely be on the radar of all fans of Flying Wild Hog's first Shadow Warrior production from 2013.

It's worth remembering that Shadow Warrior 3 is not the only major video game the team Flying Wild Hog is working on, as the studio is also developing a mysterious title that was supposed to be revealed this year.

With Shadow Warrior 3 launching next year, Devolver Digital will surely reveal even more details on the PC-exclusive FPS in the coming months. In the meantime, take a look at the brand-new footage down below:

Fallen corporate shogun Lo Wang and his former employer turned nemesis turned sidekick Orochi Zilla embark on an improbable mission to recapture an ancient dragon they unwillingly unleashed from its eternal prison. Armed with a punishing mix of blades and bullets, Lo Wang must traverse uncharted parts of the world to track down the dark beast and push the apocalypse back yet again.

Shadow Warrior 3 is coming to PC (via Steam) in 2021.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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