Jakub Różalski's Unique Art Is Brought to Life in Spectacular IRON HARVEST Cinematic Trailer
Mechanic: Bartosz Sobczak
Category: Iron Harvest
Iron Harvest is almost here, and if you would like to learn more about its universe — inspired by Polish artist Jakub Różalski's paintings — the upcoming real-time strategy game has received its own cinematic trailer.
Thanks to IGN, we can take a closer look at the wonderfully steampunk world of Iron Harvest and its key players — the Polania Republic, Rusviet, and the Saxony Empire. In King Art Games' RTS, these factions are struggling for supremacy on the continent, waging war with a standard infantry and truly gigantic mechs.
If you just can't wait to play Iron Harvest, the title's open beta kicks off tomorrow, on July 30. What's even better, the beta will give you a chance to get familiar with the strengths and weaknesses of each faction.
As a reminder, Iron Harvest is coming not only to PC, but also consoles, and it's full-blown PlayStation 4 and Xbox One versions will be released by publisher Deep Silver alongside the PC edition in a little over a month.
Considering that Iron Harvest will make its debut on September 1, we should learn a whole lot more about its core mechanics in the very near future, In the meantime, take a look at its brand-new trailers down below:
At the dawn of the 20th century, shortly after the end of the Great War, the world is full of secrets and mysteries, of opportunities and challenges. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War.
Iron Harvest is coming to PS4, Xbox One, and PC (via Steam, GOG, and the EGS) on September 1, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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