HYPER SCAPE Will Arrive on PlayStation 4 and Xbox One on August 11, Ubisoft Reveals
Mechanic: Bartosz Sobczak
Category: Hyper Scape
Ubisoft has some pretty fantastic news for all fans of the battle royale genre, as the Hyper Scape open beta is coming to an end, with the game's full version releasing on PlayStation 4, Xbox One, and PC on August 11.
According to the French publisher, the free-to-play title's beta runs until this Sunday, August 2. Thankfully, any items you've successful unlocked will carry over to the console version when the production launches.
If you want to earn 600 Bitcrowns — Hyper Scape’s premium in-game currency — all you need to do is play the game or watch a Crowncast-enabled Twitch stream for just one hour before the ongoing beta ends.
Alongside the full version of the brand-new PUBG-like online project, Ubisoft will release the game's first major DLC, titled The First Principle. It will introduce "new limited-time game modes, a new weapon and hack, new features for Crowncast, [...] and provide insight into the lore and universe of Hyper Scape."
Considering that the battle royale market is very crowded, it will be fascinating to see how the Ubi Montreal-made game stacks up against other Fortnite-esque titles, including Apex Legends, and Call of Duty: Warzone.
To learn more about the future of Ubisoft's next big thing, take a closer look at its latest trailers down below:
Hyper Scape is an urban futuristic free-to-play Battle Royale where 100 Contenders engage in FPS close-quarters and fast-paced matches to become the next global superstar. Fight your way through the 7 unique districts of Neo Arcadia, a virtual city featuring imposing landmarks that bring verticality to the next level. From sky-scraping towers to open plazas, from streets to rooftops, Neo Arcadia will push you to constantly adapt to your surroundings.
Hyper Scape's open beta is now available on PC (via Uplay); coming to PlayStation 4 and Xbox One on August 11, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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