DeSand Announces WOODZONE Kickstarter Campaign and Shares New Trailer for Upcoming Sandbox
Mechanic: Bartosz Sobczak
Category: Open-World Games
The team at DeSand Game Studios needs your help to bring their WoodZone to life, and if you're dreaming of becoming a lumberjack, the original title's Kickstarter campaign will officially begin on August 21, 2020.
For those unfamiliar with WoodZone, the PC-exclusive title will allow you to assume the role of a professional woodcutter and move up the corporate ladder to eventually become the king of your own (wooden) empire.
"We're happy to announce that our Kickstarter will launch at 21.08.2020 8:00 AM (GTM)," DeSand said. "Don't miss [it] and be up to date with our social media. It's a big chance to gain access to the demo version and became a professional lumberjack in the game world. We can't wait to see you there!"
DeSand is definitely one busy development studio, as the Polish-German company is also working on Lands of Raynar, a next-gen RTS/RPG hybrid that will be released for PlayStation 5, Xbox Series X, and PC in 2022.
If you just can't wait to take on the role of an entrepreneurial lumberjack, check out this brand-new trailer:
WoodZone is a unique opportunity to become an entrepreneurial lumberjack. Imagine that you have a company that grows in front of your eyes or you go up the ladder in another corporation to eventually become the boss in it. The player has a lot of "sandbox rakes and blades" that open up new possibilities. Lighting in the sawmill can be built on the principle of "put and work", but a more demanding player can develop them using logic gates and cables. For example, it can be lit when entering the building, the place for wood is full or there are no raw materials. The game provides, among others, conveyors, computers, cameras, sensors, logic gates, cabling, vehicles, robots, construction parts and much, much more!
WoodZone is coming to PC (via Steam).
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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