Heavy Hitters Join the Fight in Explosive Story Trailer for Upcoming RTS IRON HARVEST
Mechanic: Bartosz Sobczak
Category: Iron Harvest
Publisher Deep Silver has shared an action-packed story trailer for King Art Games' Iron Harvest, allowing us to learn more about the game's plot and key players — the Saxony Empire, Polania Republic, and Rusviet.
According to Deep Silver, the fast-approaching RTS tell an "epic [...] story following three factions and their protagonists. Each faction offers different tactical opportunities. in the intense tactical battles. This not only allows an intense story telling spanning over 20 missions in three campaigns but also guarantees deep [...] multiplayer experiences in which strategy beats clicks per second at any time. Additional Skirmish and Challenge Maps allow to challenge the AI alone or in co-op with a friend."
With Iron Harvest finally making its long-awaited debut on the 1st of September, Deep Silver will definitely reveal more details about the title's core features in the coming weeks — possibly even at gamescom 2020.
It's worth remember that Iron Harvest is one of the very few real-time strategy games that will be available for PS4 and Xbox One, and the game's console versions will hit stores alongside the PC edition next month.
Without further ado, take a closer look at the explosive story trailer for King Art's next big thing down below:
At the dawn of the 20th century, shortly after the end of the Great War, the world is full of secrets and mysteries, of opportunities and challenges. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War.
Iron Harvest is coming to PS4, Xbox One, and PC (via Steam, GOG, and the EGS) on September 1, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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