THE WITCHER: MONSTER SLAYER Is CD Projekt's Original Answer to Niantic's POKÉMON GO


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THE WITCHER: MONSTER SLAYER Is CD Projekt's Original Answer to Niantic's POKÉMON GO

CD Projekt has just announced The Witcher: Monster Slayer, the newest addition to the studio's video game universe, which consists of GWENT: The Witcher Card Game, Thronebreaker: The Witcher Tales and The Witcher trilogy. According to CDP, The Witcher: Monster Slayer will arrive on iOS and Android later this year.

Developed and published by Spokko — part of the CDP Capital Group — The Witcher: Monster Slayer is a Pokémon Go–like augmented reality project that serves as a prequel to The Witcher: Rise of the White Wolf.

In the all-new title, you will take on the role of an inexperienced Witcher who has become the Continent's last hope, as awful monsters and scary beasts are freely roaming the land in great, overwhelming numbers.

According to Spokko, their free-to-play debut project lets players "explore the world around them while tracking, studying, and fighting monsters [...] using time of day and real-life weather conditions to gain the upper hand. Preparation is key in order to defeat tougher enemies, as players will need to brew powerful potions and oils [...] and upgrade their character before putting these beasts to the sword and signs in first-person AR combat. In addition to battling monsters lurking close-by, the game also contains rich [...] quests inspired by other games from the series, taking players on full-fledged adventures that thrust them into the heart of what it means to be a [...] monster slayer."

Considering that The Witcher: Monster Slayer will be released sometime in 2020, it's safe to say that Spokko will shine a new light on its core features in the near future. In the meantime, take a look at its reveal trailer:

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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