CRASH BANDICOOT 4: IT'S ABOUT TIME Will Feature Flashback Levels Inspired by Original Trilogy


Category: 3D Platformer Games

CRASH BANDICOOT 4: IT'S ABOUT TIME Will Feature Flashback Levels Inspired by Original Trilogy

Activision has some great news for all fans of the long-running Crash Bandicoot franchise, as the upcoming sequel to 1998's Crash Bandicoot: Warped will give them a unique chance to take a trip down memory lane.

During yesterday's gamescom: Opening Night Live live event, Producer Lou Studdert revealed that Crash Bandicoot 4: It’s About Time will feature unique levels inspired by the original trilogy — Flashback Tapes.

According to Studdert, these new stages will serve as a prequel to the hero's first journey, putting players' skills to the test — as these puzzle rooms will be pretty challenging. Thankfully, if you manage to beat the odds without dying, you will be able embark on even more adventures alongside Crash & Dr. Neo Cortex.

For those unfamiliar with the creators of Crash Bandicoot 4: It’s About Time, the colourful 3D platformer is being made by Toys for Bob (Crash Bandicoot N. Sane Trilogy) and Beenox (Crash Team Racing Nitro-Fueled).

With Crash Bandicoot 4: It’s About Time launching on the 2nd of October, we will definitely learn a whole lot more about its core features in the coming weeks. In the meantime, check out its latest trailers down below:

It’s About Time - for a brand-wumping new Crash Bandicoot game! Crash fourward into a time shattered adventure with your favorite marsupials. Neo Cortex and N. Tropy are back at it again and launching an all-out assault on not just this universe, but the entire multiverse! Crash and Coco are here to save the day by reuniting the four Quantum Masks and bending the rules of reality.

Crash Bandicoot 4: It’s About Time is coming to PlayStation 4 and Xbox One on October 2, 2020.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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