Destructive Creations' Strategy Game WAR MONGRELS Follows the Story of Two Wehrmacht Soldiers
Mechanic: Bartosz Sobczak
Category: Real-Time Strategy Games
Destructive Creations has revealed new details on their Project WM — now officially titled War Mongrels — and it looks like fans of the Commandos and Desperados series should keep an eye on their original RTS.
Developed by the award-winning team responsible for Ancestors Legacy, War Mongrels is an isometric real-time tactics game — reportedly inspired by historical events — that will shine a light on the dramatic story of two Wehrmacht soldiers. Throughout the course of their journey, the duo will undergo a major change — going from pitiful deserters to courageous guerrilla fighters. Although War Mongrels probably won't be as depressing as 11 bit studios' This War of Mine, it also won't shy away from controversy, exploring the Nazi propaganda machine's tremendous influence on young people and their — often fatal — life choices.
"Many games take place in World War II, but there’s hardly ever a spotlight on the Eastern Front," Business Development Manager at Destructive Creations Marcin Stanek said. "My grandfather told us tales of soldiers filled with regret, and we feel it is our duty to share those stories with War Mongrels."
Those who would like to share the grim journey with a friend should be happy to hear that the Polish crew's next big thing will feature a two-player co-op mode. Unfortunately, it may be a good while before we learn more about War Mongrels, as the newly announced title will arrive on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC in Q3 2021 — so between the beginning of July and end of September of next year.
Without further ado, check out the moving reveal trailer and first screenshots for War Mongrels down below:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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