Microsoft Reveals AGE OF EMPIRES III: DEFINITIVE EDITION With 2 New Civilisations: The Incas & Swedes
Mechanic: Bartosz Sobczak
Category: Real-Time Strategy Games
As expected, Microsoft officially announced Tantalus Media and Forgotten Empires' highly anticipated Age of Empires III: Definitive Edition during Geoff Keighley's gamescom: Opening Night Live digital event.
According to the publisher, Age of Empires III: Definitive Edition will make its PC debut on October 15, 2020.
"It’s been years since we kicked off the idea of bringing back the Age of Empires series in definitive form, and through each game we’ve listened to our fans, learned, and refined our process to make the best possible true Age experience of each game that we can. In just a few months, long-time Age fans will be able to complete their collection, and those yet to try Age III will be able to experience this [...] game in the best version possible, continuing our mission of setting the standard of what it means to create “definitive” editions of classic games," Creative Director Adam Isgreen said.
4K graphics, rebuilt 3D assets, a modernized UI, and enhanced soundtrack and audio are not the only major features you can expect to see (and hear) in the fresh remaster, as it will also introduce 2 new civilisations:
- The Swedes are a brand new addition to the franchise and cover one of history’s most unlikely great powers: a small European nation which eclipsed all military convention and became a powerhouse on the European battlefields thanks to their innovative military tactics.
- The Incas are a more traditional Age of Empires civilization, covering one of the largest empires in South America, where they constructed mighty stone cities, citadels and palaces.
Without further ado, check out the charming Age of Empires III: Definitive Edition reveal trailer down below:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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