New KINGDOMS OF AMALUR: RE-RECKONING Trailers Shine a Light on Three Character Classes


Category: Role-Playing Games

New KINGDOMS OF AMALUR: RE-RECKONING Trailers Shine a Light on Three Character Classes

Kingdoms of Amalur: Re-Reckoning is right around the corner, and if you want to learn a bit more about the award-winning RPG's character classes — Might, Sorcery & Finesse — THQ Nordic has got you covered.

In Kingdoms of Amalur: Re-Reckoning — which will be released for PlayStation 4, Xbox One, and PC on September 8, 2020 — players will be able to master three completely unique skill trees to create a powerful mage, cunning archer, unstoppable brute, or their own mighty character with a bunch of different abilities.

It's worth remembering that Kingdoms of Amalur: Re-Reckoning is being developed by the team at Kaiko — the Frankfurt-based team responsible for 2016's Darksiders Warmastered Edition and 2015's Darksiders II Deathinitive Edition — so it's safe to say that their take on 38 Studios' acclaimed RPG will be a worthy effort.

Although Kingdoms of Amalur: Re-Reckoning has not even launched yet, THQ Nordic has already announced that the upcoming remaster will receive a never-before-seen DLC — titled Fatesworn — sometime next year.

Be sure to take a closer look at the latest trailers for Kaiko's Kingdoms of Amalur: Re-Reckoning down below:

The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.

Kingdoms of Amalur: Re-Reckoning is coming to PlayStation 4, Xbox One, and PC (via Steam and GOG) on September 8, 2020.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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