BEYOND GOOD & EVIL 2 and SKULL & BONES Are Ubisoft's First "AAAA" Video Games


Category: Open-World Games

BEYOND GOOD & EVIL 2 and SKULL & BONES Are Ubisoft's First

We still have no idea what Ubisoft's Beyond Good & Evil 2 — which was officially announced in June 2018 — is all about, but it seems that Michel Ancel's next big thing will be something truly huge — or "AAAA" even.

According to Senior Art Technical Director Cyril Masquilliere's LinkedIn profile (thanks, Timur222), Beyond Good & Evil 2 is Ubisoft's latest "AAAA" project, joining Ubisoft Singapore's pirate adventure Skull & Bones.

For those unfamiliar with the term "AAAA," it's supposed to represent next-gen video games with amazing production values that exceed the vast majority of "AAA" titles from major companies (& it means nothing).

Quite surprisingly, Beyond Good & Evil 2 and Skull & Bones are not the only "AAAA" video games the French publisher's studios are currently working on, as Ubisoft Berlin and Ubisoft Bordeaux's yet-to-be-announced productions are also bigger than life — or bigger than the traditional "AAA" development, at the very least.

As a reminder, the developer recently announced that it would be a good while before fans learn anything substantial about the sequel, so it's safe to say that it won't be shown off at the next Ubisoft Forward event.

Before you activate your hype engines, please remember that there's no such thing as "AAAA" development.

Embark on this epic space adventure with us and journey to System 3, for the prequel to one of Ubisoft’s most beloved games! In Beyond Good & Evil 2, you are your own space pirate captain who is free to choose your own path in this vast open universe.

Beyond Good & Evil 2 doesn't have a release date yet.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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