Blizzard Discusses Core Changes to Skill and End Game Progression Systems in DIABLO IV


Source: Blizzard Entertainment

Category: Hack and Slash Games

Blizzard Discusses Core Changes to Skill and End Game Progression Systems in DIABLO IV

In the latest quarterly update on Diablo IV, Blizzard Entertainment finally discussed the game's reimagined skill and endgame progression systems, legendary items, and the Sorceress' so-called Enchantment System.

According to Blizzard, Diablo IV's skill tree will offer more depth than its predecessors, allowing you to learn useful new abilities even in the latter half of the game. To make its possible, the development team decided to separate the (literal) tree's sections for active and passive skills, making it way easier to navigate through.

Unfortunately for those would like to have a max level character by the end of the game, you will be able to acquire only 30%-40% of all skills in your first playthrough. This decision may look quite strange on paper, but Blizzard is reportedly doing their best to make their next big thing the most replayable Diablo in history.

When it comes to the aforementioned Enchantment System, their skills can be used either as an active skill or an Enchantment skill, exclusive to the Sorceress. After placing your all-new skill in the Enchantment slot, you will no longer be able to use it as an active skill, but your hero will gain a mighty bonus power instead.

Blizzard is also planning to make your characters more powerful on their own, which means that you should finally have a chance against even the most fearsome monstrosities without equipping any legendary items.

Obviously, beating the final boss won't be the end of your journey, as the project will also feature plenty of fresh activities — and maybe even more importantly, a completely redesigned endgame progression system.

"This system is intended to provide more depth and replayability than what Paragon currently offers in Diablo III," Lead System Designer David Kim said. "We, and many Blizzard gamers, have talked about the concept of “easy to learn, difficult to master.” We believe that the end game progression system is where the difficult to master component will come in, and should meet the expectations of the most hardcore Diablo players out there." Unfortunately, it will be a good while before the award-winning studio shares new details about the hack and slash's endgame, as it's still in the very early stages of development.

To learn more about the progression system in Diablo IV, take a closer look at the Sorceress skill tree below:

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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