Hungarian Developer NeocoreGames Announces New Turn-Based Strategy KING ARTHUR: KNIGHT'S TALE


Category: Turn-Based Strategy Games

Hungarian Developer NeocoreGames Announces New Turn-Based Strategy KING ARTHUR: KNIGHT'S TALE

King Arthur: Knight's Tale is a new turn-based strategy game / RPG hybrid that will allow you to gather your own Knights of the Round Table and explore a dark, ruined world where the titular king is an undead beast. 

The newly revealed title is being developed by NeocoreGames, the Budapest-based video game developer responsible for many fan-favourite titles, including Crusaders: Thy Kingdom Come, King Arthur - The Role-Playing Wargame, The Incredible Adventures of Van Helsing II, and Warhammer 40,000: Inquisitor - Martyr.

King Arthur: Knight's Tale is coming to PC (via Steam) in Q1 2021 — so sometime between the beginning of January and end of March of next year — with its PlayStation 5 & Xbox Series ports debuting at a later date.

"Knight’s Tale tells a stand-alone story and it is totally understandable without being familiar with any of our previous King Arthur games," Community Manager Tender said. "Those games were set in the warring realm of mystical Britannia and depicted the rise and the conquests of the Once and Future King. Knight’s Tale is set after the last battle in Britannia and the story is tied to the mystical island of Avalon. It includes all major characters, factions, mythical creatures and tropes from our own Arthurian mythology, but places them into a brand new environment," the developer added.

Although the new King Arthur title is in an advanced stage of development, NeocoreGames needs a hand to actually finish it. If you want to support the studio, be sure to visit their Kickstarter and help the team reach their $150,000 goal. The backers will also receive an exclusive beta key in late November or early December.

To learn more about the unique world of King Arthur: Knight's Tale, take a closer look at its announce trailer:

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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