ASSASSIN’S CREED VALHALLA Has Gone Gold Even Without Its Creative Director on Board
Mechanic: Bartosz Sobczak
Category: Assassin's Creed Valhalla
Publisher Ubisoft has officially confirmed that the highly anticipated Assassin's Creed Valhalla has gone gold, which basically means that the base version of Ubisoft Montreal's next major project is more or less finished.
With Assassin's Creed Valhalla now being practically done, the studio can focus more on finishing its day-one patch and creating its first big expansion. Ubisoft has already revealed that they are planning to release new (and mostly free) content for the follow-up to 2018's AC: Odyssey during Valhalla's post-launch phase.
Although Ashraf Ismail was supposed to supervise the making of the title until the end of its developmental cycle, Ubisoft revealed in August that they had decided to part ways with the renowned creative director — who worked on 2013's AC: Black Flag and 2017's AC: Origins — following accusations of sexual harassment.
The 12th major Assassin's Creed game (!) will arrive on PlayStation 4, Xbox One, Xbox Series, Google Stadia and PC (via both Uplay and the EGS) on the 10th of November, with its PlayStation 5 launching 2 days later.
It's probably worth remembering that Ubisoft Montreal's Assassin's Creed Valhalla is not the only big video game the French publisher will release in the next two months, as Ubisoft Toronto's Watch Dogs Legion will make its debut on October 29 and Ubisoft Quebec's original Immortals Fenyx Rising on December 3, 2020.
We're extremely proud to share that Assassin’s Creed Valhalla has gone gold! ?— Assassin's Creed (@assassinscreed) October 16, 2020
On behalf of everyone working on the game, we can't wait to see how your own Viking saga unfolds.
Your journey to glory starts on November 10. #AssassinsCreed pic.twitter.com/jeAcOSMHO3
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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