GHOSTRUNNER: Cyberpunk Slasher Makes Back Entire Development Budget in One Day


Source: Bankier

Category: Ghostrunner

GHOSTRUNNER: Cyberpunk Slasher Makes Back Entire Development Budget in One Day

It turns out that One More Level's Ghostrunner is not only a critically acclaimed, but also best-selling title, as this fan-favourite spiritual successor to Mirror's Edge needed only one day to recoup all development costs.

That's right, Ghostrunner — which arrived on PS4, Xbox One, Switch, and PC (via Steam, GOG, and the EGS) on October 27 — has already made more money than its production budget, earning over €2.5 mln thus far.

It's worth remembering that the crew at One More Level is also working on a next-gen version of their latest project. According to the team, Ghostrunner will release for PlayStation 5 and Xbox Series sometime in 2021.

As a friendly reminder, Ghostrunner is not only a critical darling — currently sitting at a sweet 82% score on Metacritic — but also a title appreciated by the majority of players, with the "very positive" rating on Steam.

Although both Outriders and Dying Light 2 have been delayed to 2021, the fact that Ghostrunner — which doesn't have any connections to an existing franchise or well-known IP — is such a pleasant surprise further proves that Poland's already-impressive game development scene just keeps getting stronger and stronger; and the highly anticipated Cyberpunk 2077 and The Medium will still hit stores before the end of the year.

Considering that Ghostrunner is a big success for all parties involved — including developer One More Level, co-developers 3D Realms and Slipgate Ironworks, and publishers All in! Games and 505 Games — there's a chance that its cybernetically enhanced main hero will make a return in a sequel sooner rather than later.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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