Microids Releases Statement Amid XIII Backlash; REMAKE Is Getting Overwhelmingly Negative Reviews
Nobody said remaking classics was easy, but it seems that the XIII remake should not have been released in its current state, with many game-breaking bugs, brain-dead AI, broken controls and terrible sound glitches.
According to those who have already had the opportunity to play the new XIII — which is now available on PS4, Xbox One, and PC — it's a disaster on a technical level. With "overwhelmingly negative" reviews from players on Steam, it's clear that the game is a giant disappointment, especially for fans of the 2003 original.
The French publisher has issued the following statement about the current state of the underwhelming title:
First and foremost, we would like to offer our most sincere apologies for the [...] issues. In its present state, XIII doesn't meet our quality standards and we fully understand players’ frustrations. The pandemic has impacted the [...] production on many levels. Pivoting to home working for the teams has added unexpected delays in the development schedule and the QA process. We hoped we would be able to provide a Day One patch fixing all the issues, but the development [...] is taking more time than expected.
We want to assure you that [the XIII remake's developer] PlayMagic is working hard to solve all the game’s issues. With live monitoring and multiple patches in the upcoming days and weeks, we hope to reach the quality level we all expect for the optimum gaming experience. The first update will be pushed shortly to fix the most urgent issues regarding the controls, frame rate, collisions, rendering, and sound.
Considering that PlayMagic is busy trying to fix the already released versions of XIII, it's safe to say that its Nintendo Switch port — which was recently pushed into 2021 — will not be hitting stores anytime soon.
If you still want to give the (seemingly unplayable) remake of XIII a chance, take a look at its launch trailer:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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