Star-Studded Psychological Thriller TWELVE MINUTES Has Officially Been Delayed to 2021


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Star-Studded Psychological Thriller TWELVE MINUTES Has Officially Been Delayed to 2021

Although the long-awaited thriller Twelve Minutes was supposed to hit stores at some point this year, it's no longer the case, as the team at Annapurna Interactive has decided to move the game's release date to 2021.

Yes, you read that right — you can finally forget about playing the highly anticipated puzzle game — which was announced at Geoff Keighley's gamescom: Opening Night Live digital show back in August — this year.

According to the team at Annapurna, the game is coming together nicely, but Luis Antonio — the developer behind Twelve Minutes — needs more time to make sure that the ambitious project lives up to expectations.

In Twelve Minutes, the player will try to solve a terrible murder mystery in... well, 12 minutes. Thankfully, it doesn't mean that the credits will start to roll after your first — and almost definitely, also unsuccessful — attempt at learning what has exactly happened to an ordinary couple and one iron-willed police detective, as each playthrough will give you new clues that will allow you to find a way to break the titular time loop.

Considering that Twelve Minutes features a truly star-studded cast — with James McAvoy (X-Men: Days of Future Past, It: Chapter Two), Daisy Ridley (Murder on the Orient Express, Star Wars: Episode IX - The Rise of Skywalker), and Willem Dafoe (The Florida Project, The Grand Budapest Hotel) portraying the main characters — cinefiles and fans of less ordinary gaming experiences alike should definitely keep an eye on said project.

Twelve Minutes is not the only Annapurna Interactive–published game that will no longer arrive this year, as the distributor has officially confirmed that both Last Stop and The Artful Escape have been delayed to 2021.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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