BioWare Veterans Casey Hudson and Mark Darrah Announce Departure From Beloved Studio
It's a sad, sad day for fans of BioWare games, as two legendary creators who have helped shape the critically acclaimed Mass Effect and Dragon Age franchises have officially parted ways with the award-winning studio.
Earlier today, Casey Hudson and Mark Darrah officially revealed that they are no longer part of the BioWare team. Unfortunately, you read that right — the beloved studio just lost its
best defenders renowned leaders.
"I am incredibly fortunate to have had a career where I have been able to work with brilliantly talented people, create entire worlds from our imaginations, and see them being enjoyed by millions of people around the world," Hudson said. "And now, after nearly 20 years of work at BioWare, I have made the decision to retire from the studio and make way for the next generation of studio leaders."
During his time at BioWare, Hudson had the chance to oversee the development of countless instant classics as Project Director, including Star Wars: Knights of the Old Republic, Jade Empire, and the Mass Effect trilogy. Following his first departure from BioWare in 2014 and return in 2017, he became Studio General Manager.
When it comes to Darrah, he most recently helped bring Anthem to life as Executive Producer. Before that, he produced both Dragon Age: Origins and its critically divisive follow-up (which was created in 9 months).
According to Electronic Arts — it's probably worth remembering that the publisher purchased BioWare back in October 2007 — Hudson and Darrah's sudden decision to leave the company won't have a lasting impact on the studio's development process. Reportedly, Dragon Age 4, Mass Effect 5 and Mass Effect: Legendary Edition are still in the works, and BioWare has even begun developing "some things not yet announced."
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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