HELLISH QUART Story Mode Was Written by Best-Selling Polish Author Jacek Komuda

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Category: 2D Fighting Games

HELLISH QUART Story Mode Was Written by Best-Selling Polish Author Jacek Komuda

Hellish Quart is right around the corner, so it shouldn't be surprising that solo developer Kubold is sharing new details about the long-awaited fighting game left and right — this time focusing mostly on the game's campaign mode. That's right, the unique fighting title will feature a fully fledged story component.

Today, the Poland-based video game developer and publisher revealed that said mode had been written by Jacek Komuda, one of the most popular contemporary Polish authors responsible for a series of books and short stories set in the Polish-Lithuanian Commonwealth and the mythical Eastern Borderlands. 

"The plot of our game is based on a true story that happened in the 17th century," the writer said. "It is about two friends, two swashbucklers, who got into Turkish captivity. One of them declared he will go back to Poland and bring the money for ransom. The other one stayed as a hostage, but the first one never came back for his friend. The player will play as both of the characters and decide which version is more convincing. It's a game about all kinds of troublemakers," Komuda added.

Although you can enjoy an Early Access version of Hellish Quart right now (via both Steam and GOG), you will have to wait until the 16th of February — the day Hellish Quart makes its official debut — to experience the aforementioned story mode to the fullest (and also duke it out with friends online).

Without further ado, take a closer look at the latest trailer for Kubold's take on Bushido Blade down below:


ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief

TYMCZASOWE PROFILOWE

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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