Criterion Games Shifts Focus From Next NEED FOR SPEED to BATTLEFIELD 6; Racing Series Returns in 2022
Electronic Arts has some bad news for all fans of the Need for Speed game series, as the next major entry in the franchise — which is being created by Criterion Games — has been delayed and will now make its debut at some point in 2022. You read that right, the next-gen Need for Speed won't be arriving anytime soon.
Instead of focusing solely on the (tired) Need for Speed brand, Criterion has agreed to help DICE bring this year's Battlefield to life. Considering that Battlefield 6 — the game's name has not been confirmed just yet — is supposed to be the biggest and most ambitious entry in the Battlefield game series ever made, it should not be surprising that EA is putting all the resources they have to create this "love letter to fans."
"There’s no way we would have made a decision like this without including [Criterion] and discussing this with them first, and the impact that they could have on [this year's Battlefield],” EA Chief Studios Officer Laura Miele told Polygon. "They have worked on [Star Wars] Battlefront, they have worked on Battlefields, and they have a really tight [...] partnership with DICE. I am really confident that this is going to be a pretty positive win for them," Miele added. It's worth remembering that Criterion had the chance to work on both Battlefront and Battlefront II, and made Battlefield V's battle royale mode, Firestorm.
Interestingly, the upcoming Need for Speed will be available for both last and current-gen consoles (and PC).
As a reminder, all future Need for Speed games will be developed by Criterion. This decision was announced by the publisher over a year ago — back in February 2020, to be precise — as a result of the disappointing sales performance of the last three Need for Speed games — namely 2015's Need for Speed, Need for Speed: Payback, and Need for Speed: Heat — all of which were created by EA Gothenburg (formerly Ghost Games).
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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