Studio Behind Last Year’s First-Person Shooter DISINTEGRATION Is Officially Closing Its Doors
Mechanic: Bartosz Sobczak
Category: Video Game Industry
V1 Interactive — the Redmond-based video game developer responsible for last year's first-person shooter Disintegration — is officially closing its doors as a result of the studio's ambitious debut project's critical and commercial failure. V1 has announced the decision well in advance to help its employees land on their feet.
"We are sad to inform you that V1 Interactive is officially closing," the developer announced via Twitter yesterday. "We want to thank all the talented people at V1, both past and present, who helped make the last 5 years wonderful. And a heartfelt thanks to the amazing community that supported us."
Established in December 2015 by a group of industry veterans — who entered a strategic partnership with publisher Private Division two years later — V1 was home to over 25 designers, programmers, and artists.
Disintegration — V1 Interactive's first (and as it turns out, also only) title — was released for PS4, Xbox One, and PC in June. Despite an intriguing premise and some curious design choices, Creative Director Marcus Lehto's fresh answer to the Halo series — which he helped bring to life — failed to reach a wider audience.
Although you can still play Disintegration's story mode, its online component was shut down in November.
We are sad to inform you that V1 Interactive is officially closing.— V1 Interactive (@V1Interactive) March 8, 2021
We want to thank all the talented people at V1, both past and present, who helped make the last 5 years wonderful.
And a heartfelt thanks to the amazing community that supported us. pic.twitter.com/XX6Sxtc32o
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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